Artificial Magic

Artificial Magic is a discipline taught at the Base to those who do not have an Elespirit and who do not demonstrate an aptitude for spellcasting; though, everyone at the Base may participate. Its purpose is to replicate acts of magic through the use of advanced technology.

Selection
Because Artificial Magicism is a highly technical discipline, candidates must first display an ability to adapt to the technological requirements and show logical creativity. Although entry-level examinations are not particularly arduous, some hopefuls do not pass this stage. It is unfortunate that a student may not reside at the Base if he or she cannot follow a discipline of Elespirit, spellcasting, or Artificial Magic.

Training
Skill-building requires constant memorization of codes and complex numerical patterns. Students must also be able to determine whether the machine he or she is using is capable of producing the necessary spell-effect. The constant time spent memorizing means that students under this discipline are not seen in class as often as Elementals and Spellcasters. Students studying Artificial Magic often find themselves in the employ of the various departments overseeing the technological workings of the Base, such as automaton repairs and the power generators.

Equipment
Unlike legitimate magic-users, Artificial Magicists must rely on their tools, primarly a portable device aptly called an Artificial Magic Machine, or AMM. Every student at the Base is given an AMM, but it seems like only Artificial Magicists know how to use them for more than paperweights.

Noted Artificial Magicists

 * Stephanie Zallacksa is the Head Artificial Magicists and researches new ways to replicate the effects of spells.


 * Spark Grout was purpotedly adept at using his AMM as a child.